In the wake of a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting franchise is about as mainstream video games in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent excitement around trading card values guarantees near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game continuously. The individual who operates the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With dozens of core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu